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	<title>Crystal&#039;s Research Blog &#187; Game Types</title>
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	<description>Sharing my journey to mastery...</description>
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		<title>Culture of Dice</title>
		<link>http://retroturtle.net/Research/2014/05/culture-of-dice/</link>
		<comments>http://retroturtle.net/Research/2014/05/culture-of-dice/#comments</comments>
		<pubDate>Tue, 13 May 2014 05:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Gambling]]></category>
		<category><![CDATA[Game Components]]></category>
		<category><![CDATA[HIstory of Dice]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[Talk]]></category>
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		<guid isPermaLink="false">http://retroturtle.net/Research/?p=326</guid>
		<description><![CDATA[Here is a quick presentation on the culture and history of dice by Aaron Korver. Aaron&#8217;s mains points are: Dice have rich history Dice come from all over the world]]></description>
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		<title>Boardgame Cafes</title>
		<link>http://retroturtle.net/Research/2014/05/boardgame-cafes/</link>
		<comments>http://retroturtle.net/Research/2014/05/boardgame-cafes/#comments</comments>
		<pubDate>Sun, 04 May 2014 07:09:19 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Bar]]></category>
		<category><![CDATA[Board Game Cafe]]></category>
		<category><![CDATA[Board Room DC]]></category>
		<category><![CDATA[BoardGameGeek]]></category>
		<category><![CDATA[Boardgaming]]></category>
		<category><![CDATA[BootyBay]]></category>
		<category><![CDATA[Business Model]]></category>
		<category><![CDATA[Cafe]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[FLGS]]></category>
		<category><![CDATA[Funding]]></category>
		<category><![CDATA[Game Retailer]]></category>
		<category><![CDATA[Gamehaus]]></category>
		<category><![CDATA[Games & Food]]></category>
		<category><![CDATA[Gong Con]]></category>
		<category><![CDATA[Good Games Wollongong]]></category>
		<category><![CDATA[Hobby Store]]></category>
		<category><![CDATA[Hungry Hippo]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[LGS]]></category>
		<category><![CDATA[Sankes & Lattes]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Supply & Demand]]></category>
		<category><![CDATA[Wollongong]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=291</guid>
		<description><![CDATA[My impending unemployment, along with some recent provocation from a Board Game Breakfast video (#23) has got me thinking. Well, some might call it dreaming. Would a board game cafe]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Serious Games in Education</title>
		<link>http://retroturtle.net/Research/2014/04/serious-games-in-education/</link>
		<comments>http://retroturtle.net/Research/2014/04/serious-games-in-education/#comments</comments>
		<pubDate>Tue, 22 Apr 2014 02:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Army Training]]></category>
		<category><![CDATA[Blooms Taxonomy]]></category>
		<category><![CDATA[Classification]]></category>
		<category><![CDATA[Cognative Load Theory]]></category>
		<category><![CDATA[Constructivist Learning]]></category>
		<category><![CDATA[Csikszentmihalyi]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education and Training]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[Further Reading]]></category>
		<category><![CDATA[GALA: Games and Learning Allience]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GameFlow]]></category>
		<category><![CDATA[Kirkpatricks 4 Levels of Learning Evaluation]]></category>
		<category><![CDATA[Kolbs Experiential Learning Model]]></category>
		<category><![CDATA[Nonaka SECI]]></category>
		<category><![CDATA[Pedagogical Theory]]></category>
		<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Personalism]]></category>
		<category><![CDATA[Revised Blooms Taxonomy]]></category>
		<category><![CDATA[Simulations]]></category>
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		<guid isPermaLink="false">http://retroturtle.net/Research/?p=268</guid>
		<description><![CDATA[De Gloria, Bellotti, Berta and Lavagnino open with a coverage of the state of serious game within the field of education and training. Noting its flexibility and benefits for cost]]></description>
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		<title>MDA &#8211; Mechanics, Dynamics and Asthetics</title>
		<link>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/</link>
		<comments>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/#comments</comments>
		<pubDate>Thu, 10 Apr 2014 05:56:07 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Fun taxonomy]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[MDA Framework]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Taxonomy]]></category>
		<category><![CDATA[Thinking About Fun]]></category>
		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=227</guid>
		<description><![CDATA[Hunicke, LeBlanc and Zubek (2004) present a framework for developing games and thinking about games research. They start from the perspective of the player and the designer as a one]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why am I here? &#8211; Motivations for playing games online</title>
		<link>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/</link>
		<comments>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/#comments</comments>
		<pubDate>Fri, 20 Sep 2013 06:20:24 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Achievement]]></category>
		<category><![CDATA[Cyber Psychology and Behavior Journal]]></category>
		<category><![CDATA[Desires]]></category>
		<category><![CDATA[Empirical Data]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Player Types]]></category>
		<category><![CDATA[Survey]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=145</guid>
		<description><![CDATA[Yee (2013) conducted a study to investigation players motivation for MMORPGs. Early he critics the lack of empirical data behind Bartle&#8217;s Player types. Noting that the player types were not]]></description>
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