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	<title>Crystal&#039;s Research Blog &#187; Theory</title>
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	<link>http://retroturtle.net/Research</link>
	<description>Sharing my journey to mastery...</description>
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		<title>Culture of Dice</title>
		<link>http://retroturtle.net/Research/2014/05/culture-of-dice/</link>
		<comments>http://retroturtle.net/Research/2014/05/culture-of-dice/#comments</comments>
		<pubDate>Tue, 13 May 2014 05:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Gambling]]></category>
		<category><![CDATA[Game Components]]></category>
		<category><![CDATA[HIstory of Dice]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[Talk]]></category>
		<category><![CDATA[Youtube Video]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=326</guid>
		<description><![CDATA[Here is a quick presentation on the culture and history of dice by Aaron Korver. Aaron&#8217;s mains points are: Dice have rich history Dice come from all over the world]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Serious Games in Education</title>
		<link>http://retroturtle.net/Research/2014/04/serious-games-in-education/</link>
		<comments>http://retroturtle.net/Research/2014/04/serious-games-in-education/#comments</comments>
		<pubDate>Tue, 22 Apr 2014 02:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Army Training]]></category>
		<category><![CDATA[Blooms Taxonomy]]></category>
		<category><![CDATA[Classification]]></category>
		<category><![CDATA[Cognative Load Theory]]></category>
		<category><![CDATA[Constructivist Learning]]></category>
		<category><![CDATA[Csikszentmihalyi]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education and Training]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[Further Reading]]></category>
		<category><![CDATA[GALA: Games and Learning Allience]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GameFlow]]></category>
		<category><![CDATA[Kirkpatricks 4 Levels of Learning Evaluation]]></category>
		<category><![CDATA[Kolbs Experiential Learning Model]]></category>
		<category><![CDATA[Nonaka SECI]]></category>
		<category><![CDATA[Pedagogical Theory]]></category>
		<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Personalism]]></category>
		<category><![CDATA[Revised Blooms Taxonomy]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Taxonomy]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=268</guid>
		<description><![CDATA[De Gloria, Bellotti, Berta and Lavagnino open with a coverage of the state of serious game within the field of education and training. Noting its flexibility and benefits for cost]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Passion and Motivation in MMORPGs</title>
		<link>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/</link>
		<comments>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 07:21:23 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[Duelistic Model of Passion]]></category>
		<category><![CDATA[Empirical Study]]></category>
		<category><![CDATA[Further Reading]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Passion]]></category>
		<category><![CDATA[Questionnaire]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=273</guid>
		<description><![CDATA[Fuster, Chamarro, Carbonell, and Vallerand investigate the relationship between passion and motivation. They note that it is unclear how passion affects MMORPG(massively multiplayer online role-playing games) players motivations. In their]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Looking into Badges &#8211; University of Washington</title>
		<link>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/</link>
		<comments>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 04:20:39 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Badg.us]]></category>
		<category><![CDATA[BadgeOS]]></category>
		<category><![CDATA[Code Academy]]></category>
		<category><![CDATA[Credly]]></category>
		<category><![CDATA[Digital Badges]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Further Exploration]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[Institutional Badges]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Meta-Badge]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Mozilla Open Badges Infrastructure]]></category>
		<category><![CDATA[Open Source vs Commercial]]></category>
		<category><![CDATA[Pilot Program]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Recognition]]></category>
		<category><![CDATA[Recognition of Informal Learning]]></category>
		<category><![CDATA[Self-Determination Theory]]></category>
		<category><![CDATA[Skill Development]]></category>
		<category><![CDATA[Skill Trees]]></category>
		<category><![CDATA[Skill-Based Promotion]]></category>
		<category><![CDATA[Tertiary Education]]></category>
		<category><![CDATA[University IT]]></category>
		<category><![CDATA[University of Washington]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=271</guid>
		<description><![CDATA[When the University of Washington moved to a skill-based promotion system (from seniority-based), they looked int piloting a bagdes program to encourage skill development for student employees. Student employees make]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamification, Games-based learning, and Serious games</title>
		<link>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/</link>
		<comments>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 02:04:27 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[Blogger]]></category>
		<category><![CDATA[Brender Enders]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Games-Based Learning]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gamification Design]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Market Forces]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[SAPS]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[The eLearning Guild]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=264</guid>
		<description><![CDATA[In Gamification, Games-based Learning, and Serious Games &#8211; Any difference? Bhasin argues that there is no difference between the three. Suggesting that &#8220;gamification, games-based learning, and serious games are effectively]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MDA &#8211; Mechanics, Dynamics and Asthetics</title>
		<link>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/</link>
		<comments>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/#comments</comments>
		<pubDate>Thu, 10 Apr 2014 05:56:07 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Fun taxonomy]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[MDA Framework]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Taxonomy]]></category>
		<category><![CDATA[Thinking About Fun]]></category>
		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=227</guid>
		<description><![CDATA[Hunicke, LeBlanc and Zubek (2004) present a framework for developing games and thinking about games research. They start from the perspective of the player and the designer as a one]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludus + Paidea</title>
		<link>http://retroturtle.net/Research/2013/10/ludus-paidea/</link>
		<comments>http://retroturtle.net/Research/2013/10/ludus-paidea/#comments</comments>
		<pubDate>Tue, 01 Oct 2013 00:36:14 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[active vs passive]]></category>
		<category><![CDATA[Frasca]]></category>
		<category><![CDATA[Free Play]]></category>
		<category><![CDATA[Game as narrative]]></category>
		<category><![CDATA[goal]]></category>
		<category><![CDATA[Ludology]]></category>
		<category><![CDATA[Ludus]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Narratology]]></category>
		<category><![CDATA[Paidea]]></category>
		<category><![CDATA[result]]></category>
		<category><![CDATA[the player]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=159</guid>
		<description><![CDATA[In Ludology meets narratology: Similitude and differences between (video)games and narrative Gonzalo Frasca brings to light the lack of clear definitions between what we understand as play and games. He]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/10/ludus-paidea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why am I here? &#8211; Motivations for playing games online</title>
		<link>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/</link>
		<comments>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/#comments</comments>
		<pubDate>Fri, 20 Sep 2013 06:20:24 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Achievement]]></category>
		<category><![CDATA[Cyber Psychology and Behavior Journal]]></category>
		<category><![CDATA[Desires]]></category>
		<category><![CDATA[Empirical Data]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Player Types]]></category>
		<category><![CDATA[Survey]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=145</guid>
		<description><![CDATA[Yee (2013) conducted a study to investigation players motivation for MMORPGs. Early he critics the lack of empirical data behind Bartle&#8217;s Player types. Noting that the player types were not]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motivating Learners &#8211; Just add badges right?</title>
		<link>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/</link>
		<comments>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/#comments</comments>
		<pubDate>Sat, 07 Sep 2013 10:37:31 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Game Elements]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Extrinsic Motivation]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[goal-focused activity]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[LMS]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[optional participation]]></category>
		<category><![CDATA[personality types]]></category>
		<category><![CDATA[point systems]]></category>
		<category><![CDATA[Progress tracking]]></category>
		<category><![CDATA[Reward mechanics]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[VLE]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=127</guid>
		<description><![CDATA[Reading through Play As You Learn: Gamification as a Technique for Motivating Learners (2013) by Ian Glover gives an overview of the current state of gamification, with particular relevance to ]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Rules as Law</title>
		<link>http://retroturtle.net/Research/2013/07/the-rules-as-law/</link>
		<comments>http://retroturtle.net/Research/2013/07/the-rules-as-law/#comments</comments>
		<pubDate>Sat, 27 Jul 2013 00:56:59 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Baseball]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Major League Baseball]]></category>
		<category><![CDATA[MLB]]></category>
		<category><![CDATA[Pine Tar Incident]]></category>
		<category><![CDATA[Playing by the rules]]></category>
		<category><![CDATA[Referee]]></category>
		<category><![CDATA[Sport]]></category>
		<category><![CDATA[Umpire]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=59</guid>
		<description><![CDATA[Games and sports have many things in common, in particular rules. A game requires rules to maintain order and construct boundaries. The enjoyment of games and sports often comes from]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/07/the-rules-as-law/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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