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	<title>Crystal&#039;s Research Blog</title>
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	<link>http://retroturtle.net/Research</link>
	<description>Sharing my journey to mastery...</description>
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		<title>Culture of Dice</title>
		<link>http://retroturtle.net/Research/2014/05/culture-of-dice/</link>
		<comments>http://retroturtle.net/Research/2014/05/culture-of-dice/#comments</comments>
		<pubDate>Tue, 13 May 2014 05:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Gambling]]></category>
		<category><![CDATA[Game Components]]></category>
		<category><![CDATA[HIstory of Dice]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[Talk]]></category>
		<category><![CDATA[Youtube Video]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=326</guid>
		<description><![CDATA[Here is a quick presentation on the culture and history of dice by Aaron Korver. Aaron&#8217;s mains points are: Dice have rich history Dice come from all over the world]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boardgame Cafes</title>
		<link>http://retroturtle.net/Research/2014/05/boardgame-cafes/</link>
		<comments>http://retroturtle.net/Research/2014/05/boardgame-cafes/#comments</comments>
		<pubDate>Sun, 04 May 2014 07:09:19 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Bar]]></category>
		<category><![CDATA[Board Game Cafe]]></category>
		<category><![CDATA[Board Room DC]]></category>
		<category><![CDATA[BoardGameGeek]]></category>
		<category><![CDATA[Boardgaming]]></category>
		<category><![CDATA[BootyBay]]></category>
		<category><![CDATA[Business Model]]></category>
		<category><![CDATA[Cafe]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[FLGS]]></category>
		<category><![CDATA[Funding]]></category>
		<category><![CDATA[Game Retailer]]></category>
		<category><![CDATA[Gamehaus]]></category>
		<category><![CDATA[Games & Food]]></category>
		<category><![CDATA[Gong Con]]></category>
		<category><![CDATA[Good Games Wollongong]]></category>
		<category><![CDATA[Hobby Store]]></category>
		<category><![CDATA[Hungry Hippo]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[LGS]]></category>
		<category><![CDATA[Sankes & Lattes]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Supply & Demand]]></category>
		<category><![CDATA[Wollongong]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=291</guid>
		<description><![CDATA[My impending unemployment, along with some recent provocation from a Board Game Breakfast video (#23) has got me thinking. Well, some might call it dreaming. Would a board game cafe]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/05/boardgame-cafes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Serious Games in Education</title>
		<link>http://retroturtle.net/Research/2014/04/serious-games-in-education/</link>
		<comments>http://retroturtle.net/Research/2014/04/serious-games-in-education/#comments</comments>
		<pubDate>Tue, 22 Apr 2014 02:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Army Training]]></category>
		<category><![CDATA[Blooms Taxonomy]]></category>
		<category><![CDATA[Classification]]></category>
		<category><![CDATA[Cognative Load Theory]]></category>
		<category><![CDATA[Constructivist Learning]]></category>
		<category><![CDATA[Csikszentmihalyi]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education and Training]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[Further Reading]]></category>
		<category><![CDATA[GALA: Games and Learning Allience]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GameFlow]]></category>
		<category><![CDATA[Kirkpatricks 4 Levels of Learning Evaluation]]></category>
		<category><![CDATA[Kolbs Experiential Learning Model]]></category>
		<category><![CDATA[Nonaka SECI]]></category>
		<category><![CDATA[Pedagogical Theory]]></category>
		<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[Personalism]]></category>
		<category><![CDATA[Revised Blooms Taxonomy]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Taxonomy]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=268</guid>
		<description><![CDATA[De Gloria, Bellotti, Berta and Lavagnino open with a coverage of the state of serious game within the field of education and training. Noting its flexibility and benefits for cost]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Passion and Motivation in MMORPGs</title>
		<link>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/</link>
		<comments>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 07:21:23 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[Duelistic Model of Passion]]></category>
		<category><![CDATA[Empirical Study]]></category>
		<category><![CDATA[Further Reading]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Passion]]></category>
		<category><![CDATA[Questionnaire]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=273</guid>
		<description><![CDATA[Fuster, Chamarro, Carbonell, and Vallerand investigate the relationship between passion and motivation. They note that it is unclear how passion affects MMORPG(massively multiplayer online role-playing games) players motivations. In their]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking into Badges &#8211; University of Washington</title>
		<link>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/</link>
		<comments>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 04:20:39 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Badg.us]]></category>
		<category><![CDATA[BadgeOS]]></category>
		<category><![CDATA[Code Academy]]></category>
		<category><![CDATA[Credly]]></category>
		<category><![CDATA[Digital Badges]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Further Exploration]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[Institutional Badges]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Meta-Badge]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Mozilla Open Badges Infrastructure]]></category>
		<category><![CDATA[Open Source vs Commercial]]></category>
		<category><![CDATA[Pilot Program]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Recognition]]></category>
		<category><![CDATA[Recognition of Informal Learning]]></category>
		<category><![CDATA[Self-Determination Theory]]></category>
		<category><![CDATA[Skill Development]]></category>
		<category><![CDATA[Skill Trees]]></category>
		<category><![CDATA[Skill-Based Promotion]]></category>
		<category><![CDATA[Tertiary Education]]></category>
		<category><![CDATA[University IT]]></category>
		<category><![CDATA[University of Washington]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=271</guid>
		<description><![CDATA[When the University of Washington moved to a skill-based promotion system (from seniority-based), they looked int piloting a bagdes program to encourage skill development for student employees. Student employees make]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamification, Games-based learning, and Serious games</title>
		<link>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/</link>
		<comments>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 02:04:27 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[Blogger]]></category>
		<category><![CDATA[Brender Enders]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Games-Based Learning]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gamification Design]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Market Forces]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[SAPS]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[The eLearning Guild]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=264</guid>
		<description><![CDATA[In Gamification, Games-based Learning, and Serious Games &#8211; Any difference? Bhasin argues that there is no difference between the three. Suggesting that &#8220;gamification, games-based learning, and serious games are effectively]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Conventions &#8211; PAX East</title>
		<link>http://retroturtle.net/Research/2014/04/conventions-pax-east/</link>
		<comments>http://retroturtle.net/Research/2014/04/conventions-pax-east/#comments</comments>
		<pubDate>Thu, 17 Apr 2014 06:15:30 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Addressing Issues in the Industry]]></category>
		<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Boardgaming]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[Convention Culture]]></category>
		<category><![CDATA[Convention Experience]]></category>
		<category><![CDATA[Cosplay]]></category>
		<category><![CDATA[Diversity]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Gamer Identity]]></category>
		<category><![CDATA[Gamer Identity Issues]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Hearthstone]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Penny Arcade Expo]]></category>
		<category><![CDATA[Roll for Diversity Hub and Lounge]]></category>
		<category><![CDATA[Story Mode]]></category>
		<category><![CDATA[Tabletop Gaming]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=245</guid>
		<description><![CDATA[In keeping up-to-date with the gaming industry I&#8217;m currently reading all about the Awesomeness of PAX East. PAX East is a Geek convention, held over three days in Boston, MA.]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/conventions-pax-east/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamification in Higher Ed Briefly</title>
		<link>http://retroturtle.net/Research/2014/04/gamification-in-higher-ed-briefly/</link>
		<comments>http://retroturtle.net/Research/2014/04/gamification-in-higher-ed-briefly/#comments</comments>
		<pubDate>Mon, 14 Apr 2014 05:40:40 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[Cognitive Development]]></category>
		<category><![CDATA[Emotional Development]]></category>
		<category><![CDATA[Gamification in Higher Education]]></category>
		<category><![CDATA[Higher Education]]></category>
		<category><![CDATA[Responsibility]]></category>
		<category><![CDATA[Social Commentary]]></category>
		<category><![CDATA[Social Development]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=240</guid>
		<description><![CDATA[Sarah Moore shares her experience with an LMS development company and her thoughts on gamification and higher education. Her important points are the benefits gamification can have to many facets]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/gamification-in-higher-ed-briefly/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MDA &#8211; Mechanics, Dynamics and Asthetics</title>
		<link>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/</link>
		<comments>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/#comments</comments>
		<pubDate>Thu, 10 Apr 2014 05:56:07 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Fun taxonomy]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[MDA Framework]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Taxonomy]]></category>
		<category><![CDATA[Thinking About Fun]]></category>
		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=227</guid>
		<description><![CDATA[Hunicke, LeBlanc and Zubek (2004) present a framework for developing games and thinking about games research. They start from the perspective of the player and the designer as a one]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/mda-mechanics-dynamics-and-asthetics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Research &#8211; getting started</title>
		<link>http://retroturtle.net/Research/2014/04/research-getting-started/</link>
		<comments>http://retroturtle.net/Research/2014/04/research-getting-started/#comments</comments>
		<pubDate>Thu, 10 Apr 2014 02:26:17 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Research Journey]]></category>
		<category><![CDATA[Choice]]></category>
		<category><![CDATA[EndNote]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Mendeley]]></category>
		<category><![CDATA[Reference Software]]></category>
		<category><![CDATA[Referencing]]></category>
		<category><![CDATA[Research Process]]></category>
		<category><![CDATA[UOW support]]></category>
		<category><![CDATA[Working on the go]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=225</guid>
		<description><![CDATA[So now my research journey truly begins. My coursework has started, actually we are almost half-way in, I&#8217;ve had my first couple of meetings with my supervisors, and I&#8217;ve started]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/research-getting-started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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