I feel like this blog will predominantly review and discuss online resources and journal articles. But along my journey I don’t want to lose all the great tomes that pop in this research process. Thus here I shall keep a list of the books that come across my path.
| Book | Author | Notes |
|---|---|---|
| Rules of Play | Katie Salen, Eric Zimmerman | 794.81526/3, link |
| Dungeons and Dragons and philosophy; raiding the temple of wisdom | Edited by Jon Cogburn and Mark Silcox | Link |
| Reality is broken | Jane McGonigal | |
| Game Design: Theory and Practice, Second Edition | By Richard Rouse III, Steve Ogden | link |
| The Games we Played: The Golden Age of Board and Table Games | Margaret Hofer | Google Books Link |
| The Meaning of Video Games: Gaming and Textual Strategies | Steven E. Jones | Google Books link |
| Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games | Edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler | linkbook depository link |
| Game Design: How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Google Books Link |
| Pikachu’s Global Adventure | Will Derusha | book depo link |
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