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	<title>Crystal&#039;s Research Blog &#187; Enjoyment</title>
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	<description>Sharing my journey to mastery...</description>
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		<title>Rewards. Means I get a trophy right?</title>
		<link>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/</link>
		<comments>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/#comments</comments>
		<pubDate>Sat, 20 Jul 2013 10:18:32 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Bartle Player Types]]></category>
		<category><![CDATA[Enjoyment]]></category>
		<category><![CDATA[Extra Credit]]></category>
		<category><![CDATA[Extrinsic]]></category>
		<category><![CDATA[Extrinsic reward systems]]></category>
		<category><![CDATA[grinding]]></category>
		<category><![CDATA[Intrinsic]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Trading Cards]]></category>
		<category><![CDATA[why?]]></category>

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		<description><![CDATA[Rewards are a natural part of games and gamification. They appear to create the motivation to engage in a given behaviour. This is true pf many things. Most (if not]]></description>
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