<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Crystal&#039;s Research Blog &#187; Motivation</title>
	<atom:link href="http://retroturtle.net/Research/tag/motivation/feed/" rel="self" type="application/rss+xml" />
	<link>http://retroturtle.net/Research</link>
	<description>Sharing my journey to mastery...</description>
	<lastBuildDate>Tue, 13 May 2014 05:16:56 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.8.41</generator>
	<item>
		<title>Passion and Motivation in MMORPGs</title>
		<link>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/</link>
		<comments>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 07:21:23 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[Duelistic Model of Passion]]></category>
		<category><![CDATA[Empirical Study]]></category>
		<category><![CDATA[Further Reading]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Passion]]></category>
		<category><![CDATA[Questionnaire]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=273</guid>
		<description><![CDATA[Fuster, Chamarro, Carbonell, and Vallerand investigate the relationship between passion and motivation. They note that it is unclear how passion affects MMORPG(massively multiplayer online role-playing games) players motivations. In their]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/passion-and-motivation-in-mmorpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking into Badges &#8211; University of Washington</title>
		<link>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/</link>
		<comments>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 04:20:39 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Badg.us]]></category>
		<category><![CDATA[BadgeOS]]></category>
		<category><![CDATA[Code Academy]]></category>
		<category><![CDATA[Credly]]></category>
		<category><![CDATA[Digital Badges]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Further Exploration]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[Institutional Badges]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Meta-Badge]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Mozilla Open Badges Infrastructure]]></category>
		<category><![CDATA[Open Source vs Commercial]]></category>
		<category><![CDATA[Pilot Program]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Recognition]]></category>
		<category><![CDATA[Recognition of Informal Learning]]></category>
		<category><![CDATA[Self-Determination Theory]]></category>
		<category><![CDATA[Skill Development]]></category>
		<category><![CDATA[Skill Trees]]></category>
		<category><![CDATA[Skill-Based Promotion]]></category>
		<category><![CDATA[Tertiary Education]]></category>
		<category><![CDATA[University IT]]></category>
		<category><![CDATA[University of Washington]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=271</guid>
		<description><![CDATA[When the University of Washington moved to a skill-based promotion system (from seniority-based), they looked int piloting a bagdes program to encourage skill development for student employees. Student employees make]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2014/04/looking-into-badges-university-of-washington/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why am I here? &#8211; Motivations for playing games online</title>
		<link>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/</link>
		<comments>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/#comments</comments>
		<pubDate>Fri, 20 Sep 2013 06:20:24 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Achievement]]></category>
		<category><![CDATA[Cyber Psychology and Behavior Journal]]></category>
		<category><![CDATA[Desires]]></category>
		<category><![CDATA[Empirical Data]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Player Types]]></category>
		<category><![CDATA[Survey]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=145</guid>
		<description><![CDATA[Yee (2013) conducted a study to investigation players motivation for MMORPGs. Early he critics the lack of empirical data behind Bartle&#8217;s Player types. Noting that the player types were not]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/09/motivations-for-playing-games-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motivating Learners &#8211; Just add badges right?</title>
		<link>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/</link>
		<comments>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/#comments</comments>
		<pubDate>Sat, 07 Sep 2013 10:37:31 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Game Elements]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Extrinsic Motivation]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[goal-focused activity]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[LMS]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[optional participation]]></category>
		<category><![CDATA[personality types]]></category>
		<category><![CDATA[point systems]]></category>
		<category><![CDATA[Progress tracking]]></category>
		<category><![CDATA[Reward mechanics]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[VLE]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=127</guid>
		<description><![CDATA[Reading through Play As You Learn: Gamification as a Technique for Motivating Learners (2013) by Ian Glover gives an overview of the current state of gamification, with particular relevance to ]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rewards. Means I get a trophy right?</title>
		<link>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/</link>
		<comments>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/#comments</comments>
		<pubDate>Sat, 20 Jul 2013 10:18:32 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Bartle Player Types]]></category>
		<category><![CDATA[Enjoyment]]></category>
		<category><![CDATA[Extra Credit]]></category>
		<category><![CDATA[Extrinsic]]></category>
		<category><![CDATA[Extrinsic reward systems]]></category>
		<category><![CDATA[grinding]]></category>
		<category><![CDATA[Intrinsic]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Trading Cards]]></category>
		<category><![CDATA[why?]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=64</guid>
		<description><![CDATA[Rewards are a natural part of games and gamification. They appear to create the motivation to engage in a given behaviour. This is true pf many things. Most (if not]]></description>
		<wfw:commentRss>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
