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	<title>Crystal&#039;s Research Blog &#187; Rewards</title>
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	<description>Sharing my journey to mastery...</description>
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		<title>Gamification, Games-based learning, and Serious games</title>
		<link>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/</link>
		<comments>http://retroturtle.net/Research/2014/04/gamification-games-based-learning-and-serious-games/#comments</comments>
		<pubDate>Sun, 20 Apr 2014 02:04:27 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Theory]]></category>
		<category><![CDATA[2014]]></category>
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		<category><![CDATA[Brender Enders]]></category>
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		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Games-Based Learning]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Gamification Design]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Market Forces]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[SAPS]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[The eLearning Guild]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=264</guid>
		<description><![CDATA[In Gamification, Games-based Learning, and Serious Games &#8211; Any difference? Bhasin argues that there is no difference between the three. Suggesting that &#8220;gamification, games-based learning, and serious games are effectively]]></description>
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		<title>Badges workshop at ANU</title>
		<link>http://retroturtle.net/Research/2014/03/badges-workshop-at-anu/</link>
		<comments>http://retroturtle.net/Research/2014/03/badges-workshop-at-anu/#comments</comments>
		<pubDate>Sat, 22 Mar 2014 00:06:55 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Game Elements]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[ANU]]></category>
		<category><![CDATA[Badge Eco-system]]></category>
		<category><![CDATA[Badge Examples]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Digital Resident]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[Informal Learning]]></category>
		<category><![CDATA[learning pathways]]></category>
		<category><![CDATA[Personal Learning Networks]]></category>
		<category><![CDATA[PLN]]></category>
		<category><![CDATA[Recognition]]></category>
		<category><![CDATA[Research Ninja]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=204</guid>
		<description><![CDATA[I was lucky enough to get in on a Badges lecture and workshop happening at the Australian National University (ANU) 20-21st March 2014. Here is what we covered, sprinkled with]]></description>
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		<title>Motivating Learners &#8211; Just add badges right?</title>
		<link>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/</link>
		<comments>http://retroturtle.net/Research/2013/09/motivating-learners-just-add-badges-right/#comments</comments>
		<pubDate>Sat, 07 Sep 2013 10:37:31 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Badges]]></category>
		<category><![CDATA[Game Elements]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Extrinsic Motivation]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[goal-focused activity]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[LMS]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[optional participation]]></category>
		<category><![CDATA[personality types]]></category>
		<category><![CDATA[point systems]]></category>
		<category><![CDATA[Progress tracking]]></category>
		<category><![CDATA[Reward mechanics]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[VLE]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=127</guid>
		<description><![CDATA[Reading through Play As You Learn: Gamification as a Technique for Motivating Learners (2013) by Ian Glover gives an overview of the current state of gamification, with particular relevance to ]]></description>
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		<title>Rewards. Means I get a trophy right?</title>
		<link>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/</link>
		<comments>http://retroturtle.net/Research/2013/07/rewards-means-i-get-a-trophy-right/#comments</comments>
		<pubDate>Sat, 20 Jul 2013 10:18:32 +0000</pubDate>
		<dc:creator><![CDATA[Crystal McLaughlin]]></dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Bartle Player Types]]></category>
		<category><![CDATA[Enjoyment]]></category>
		<category><![CDATA[Extra Credit]]></category>
		<category><![CDATA[Extrinsic]]></category>
		<category><![CDATA[Extrinsic reward systems]]></category>
		<category><![CDATA[grinding]]></category>
		<category><![CDATA[Intrinsic]]></category>
		<category><![CDATA[Motivation]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Trading Cards]]></category>
		<category><![CDATA[why?]]></category>

		<guid isPermaLink="false">http://retroturtle.net/Research/?p=64</guid>
		<description><![CDATA[Rewards are a natural part of games and gamification. They appear to create the motivation to engage in a given behaviour. This is true pf many things. Most (if not]]></description>
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