Tag Archive for Badges

Looking into Badges – University of Washington

When the University of Washington moved to a skill-based promotion system (from seniority-based), they looked int piloting a bagdes program to encourage skill development for student employees. Student employees make a a 50+ person team that manage IT labs, and assist in technology related help services. State introduced legislature in 2009 meant a freeze on wage increases, and the only options for these student staff were moving to jobs with increased pay and responsibilities. This meant those starting in freshman year may never have seen a pay rise over the course of their employment.University of Washington Logo

UW implemented a tier-based system upon where each level indicated an increased degree of skill and responsibility. Promotion up the chain required justification and documentation of skills. As a result they identified that there was inconsistency around how a student achieved the skills needed for the promotion. Thus UW investigated digital badges as a solution to show that a group of skills could represent expertise within the team.

Wallis and Martinez acknowledge that informal learning is not recognized, and degrees and certificates do not represent a complete picture of a learners skills and abilities. They identify the Mozilla Open Badge Infrastructure as a potential framework solution. UW-IT “started to investigate badges primarily as a way of measuring and documenting their [student staff] skills, and encouraging them to continue to improve their skills”.

Wallis and Martinez then launch into a discussion about the options for a badge system, in particular the division between Open source and commercials solutions. Open examples such as Badg.us and BadgeOS, and commercial solutions such as Credly. In reviewing Seton Hall’s code for a badge system they UW identified the priorities for integration, adn flaw in using an open source method. Seton Hall’s (pre-GitHub Release version) had inelegant coding implementations (such as individual modules for authentication), while badg.us did not accommodate functions such as meta-badges.

Wallis and Martinez conclude that more exploration of options is required. Noting that there was further interest in pilot participation from other units on campus and that students enjoyed the Code Academy model. The authors also note their concerns about ad-hoc badge issuing for informal learning, leaderboards and student inflexibility, and note that “we want to be cautious that badges do not become a completely extrinsic motivator”. Intrinsically motivated students will seek learning, badge system or not. They also note the key points of Ryan and Deci’s Self-determination theory, Autonomy, competence and relatedness. Then mentions the historical perspectives of badges as either representation of expertise/experience or power/authority (Alexander Halavais, 2012, “A genealogy of Badges: Inherited meaning and monstrous moral hybrids”).

 

References

Wallis, P., & Martinez, M. S. (2013, November). Motivating skill-based promotion with badges. In Proceedings of the 2013 ACM annual conference on Special interest group on university and college computing services (pp. 175-180). ACM.

 

Badges workshop at ANU

open badges anatomy

I was lucky enough to get in on a Badges lecture and workshop happening at the Australian National University (ANU) 20-21st March 2014. Here is what we covered, sprinkled with some of my own thoughts.

Day 1 – Badges Lecture – By Joyce Seitzinger

Joyce gave a great introduction about personal learning networks, and the importance of informal learning within those networks. Joyce engaged the class with a quick activity to map out individual use of online tools that can facilitate this process. This was all mapped to a matrix of degree of use (visitor to resident), and the purpose (personal to institutional). Here is mine as example. This exercise demonstrated how much I use the internet for one, but more importantly how much I learn informally, and how this shapes who I am, and the kind of leaner I have become.

We soon moved on to pathways of learning, and a desire to move towards a model that was less prescriptive. Allowing the learner to construct their own path and how badges may be key to drawing these diverse learnings together. Using examples of some insulated systems such as Duolingo and Code Academy as badge issuers, this shows how open badges could pull this all together. However, these example systems offered badges and recognition that was not transferable.

Learning Pathways

Towards the end of the lecture we got to badges, what they are, what they mean, how they can be used, and a discussion on trust economies. Joyce did drop that Mozilla are working on a app store concept for badges, something like their beginner badge earning offerings. I’m quite eager to see where this might lead. Since one of the flaws of that systems was identifying what options to earn badges were available, which in turn made getting started with your back just that little bit harder. It also has the potential to improve the MOOC space, just the about a catalog of courses across different systems gets me excited.

open badges anatomy

 

Day 2 – Workshop – By Joyce Seitzinger and Inger Mewburn

This was an opportunity to roll up are sleeves and start thinking about the design process for a badge. The attendees were split into three groups to think about how they might design a badge related to research skills. For this we worked through the digital me badge development guide. In all three cases is was hard to develop one badge in isolation without considering the eco-system. For example our Research Ninja badge end up being awarded after the learner had earned a number of other smaller badges that mapped to smaller tasks.

We also discussed a number of other projects, initiatives and examples, including:

It will be interesting to see what ANU do with this insignia project. The student me is jumping for joy at the potential for having informal learning recognized. However I have become very jaded having working the the Higher Education sector. I am aware that what I see now and the potential is not likely to the the tools I may well receive. If you are interested make sure you keep posted on the project here - Insignia project.

Motivating Learners – Just add badges right?

Reading through Play As You Learn: Gamification as a Technique for Motivating Learners (2013) by Ian Glover gives an overview of the current state of gamification, with particular relevance to  education. Glover first states the three basic parts of most games:

  • Goal-focused activity
  • Reward mechanics
  • Progress tracking

Glover then notes some current uses of gamification including popular social network FourSquare.

Eventually gets to the good stuff, and touches on some criticism of gamification. These included the detriment of providing extrinsic rewards for learners who are intrinsically motivated, the addictive behaviours often associated with certain personality types (notes from Zichermann, 2011), the competitiveness of leaderboards (Williams, 2012), and the types of engagement when gamification is removed (Thoma, Millen, and DiMicco, 2012).

Glover’s main points include the following

  • Careful consideration needs to be taken before the application of gamification to learning
  • Providing extrinsic motivation for intrinsically motivated learners is detrimental
  • Gamification in earning should therefore be optional
  • Popular Virtual Learning Environments (VLEs) and LMSs (Learning Management Systems) provide an ideal opportunity, with tracking data already available
  • Rewards need to be desirable to all learner to motivate behavior
  • Gamifiation can be applied to non-electronic contexts

 

My references

Glover, Ian (2013) Play as you learn: gamification as a technique for motivating learners. In: HERRINGTON, Jan, COUROS, Alec and IRVINE, Valerie, (eds.) Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013. Chesapeake, VA, AACE , 1999-2008. http://shura.shu.ac.uk/7172/

 

Glover’s References
Thom, J., Millen, D., & DiMicco, J. (2012). Removing gamification from an enterprise SNS. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW ’12), 1067-1070. Accessed: 27/11/2012 -http://doi.acm.org/10.1145/2145204.2145362.

Williams, J. (2012). The Gamification Brain Trust: Intrinsically Motivating People to Change Behavior (part 2). Gamesbeat, Panel discussion, Wallace, M. [chair], Accessed: 26/11/2012 – http://venturebeat.com/2012/09/22/the-gamification-brain-trustintrinsically-motivating-people-to-change-behavior-part-2/#h8geQcI5BUyR5Ihv.99

Zichermann, G. (2011). Gamification has issues, but they aren’t the ones everyone focuses on. [Editorial] O’Reilly Radar. Accessed: 26/11/2012 – http://radar.oreilly.com/2011/06/gamification-criticism-overjustification-ownership-addiction.html